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Dark Void: Star fighterVelocity and thrust vector debug linesRed/Green/Blue are local x/y/z axis, orange is current velocity vector, cyan is current thrust vector By Jeremy at 2007-04-03 23:14 | Dark Void: Star fighter
Reskining the jME resolution dialog boxBy Jeremy at 2007-03-17 23:01 | Dark Void: Star fighter
Login screenBy Jeremy at 2007-03-17 22:59 | Dark Void: Star fighter
First shot from JME engineBy Jeremy at 2006-06-25 09:41 | Dark Void: Star fighter
4 Samples for FSAABy Jeremy at 2006-05-13 20:41 | Dark Void: Star fighter
Shot with no FSAA for comparisonBy Jeremy at 2006-05-13 20:39 | Dark Void: Star fighter
New fighter loadedJust a quick shot of the first fighter from James, smoothed normals in ac3ds now working and added a global red point light and a view headlight. By Jeremy at 2006-03-04 21:33 | Dark Void: Star fighter
First shot from LWJGL versionBy Jeremy at 2006-01-13 22:58 | Dark Void: Star fighter
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