Dark Void: Star fighter

Velocity and thrust vector debug lines

Velocity and thrust vector debug lines

Red/Green/Blue are local x/y/z axis, orange is current velocity vector, cyan is current thrust vector

Friends

Friends

Sat in the middle of the test area.

Reskining the jME resolution dialog box

Reskining the jME resolution dialog box

Again, nice and easy using Sustance to get something looking different

Login screen

Login screen

Showing off how easy it is using goodies forms and Substance LAF

First shot from JME engine

First shot from JME engine

First screen shot from the new (to darkvoid) jme rendering engine.

4 Samples for FSAA

4 Samples for FSAA

With samples set to 4 some of the jaggies go away, particularly on the pilons on the ship.

Shot with no FSAA for comparison

Shot with no FSAA for comparison

No Anti Aliasing

New fighter loaded

New fighter loaded

Just a quick shot of the first fighter from James, smoothed normals in ac3ds now working and added a global red point light and a view headlight.

First shot from LWJGL version

First shot from LWJGL version

Just a simple shot with the star field and 2 fighters of different types.

Early shot

Early shot

Early tech demo shot

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