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Loading done!!!!Well. I think it is anyway. The ac3d loader I wrote will only render tga textures, but thats due to the rendering tech rather than the loader itself. The models appear now, and seem to have the right materails and the right textures exactly as they appear in AC3D itself. I'm not sure what the next step is, probably to organise things a little better. At the moment the game is populated in the main loop and I want to move game objects off in to the game world data structure where it shoud be. This will mean that adding, removing and updating objects like ships etc will be nice and easy. By Jeremy at 2006-01-12 07:43 | Jeremy's blog
Getting there on the loadingI figured out why my loaded models where all black, was due to the textures. The bits themselves now load ok, it's just where they are placed. Oh, and the texture repeat By Jeremy at 2006-01-10 20:00 | Jeremy's blog
Still loadingWell, i've done some more testing, and it's certainly my loader. I stuck in some basic cubes with various materials and lighting and it all works well. It seems that if I remove the position information from the AC3D model i see geometry, although it's all black. So I have at least 2 issues there to fix By Jeremy at 2006-01-09 22:03 | Jeremy's blog
DrupalWell, thats it, I've been using drupal content system on my personal site for a bit, and I thought this site could do with the change too. Don't expect any content mind By Jeremy at 2006-01-01 17:26
WelcomeWelcome This is the website of Darkvoid, a multiplayer online space trading/combat game. This site will follow the progress of development. Originally this was a project I started whilst at university in 1996/1997. I was playing a MUD when and I had the original idea for doing a space based MUD with some combat/exploring/career advancment type thing. Alot was taken from my love of Elite of course. Chris Habgood and Kev Glass came up with some further ideas at the time for the telnet based game. After leaving university Kev and I explored OpenGL in C++ and the 3D game was born, then came versions in GLUT. Mostly I worked on the server side of things and network layer. Then Java3D came about and a version in Java3D was born. Then Java3D went dead, so Xith3D and jME were tried. Java3D went active again, but I was already looking at LWJGL then. Recently I have gone back to jME, I'm trying a few things in a development branch, I'm also looking at SGS for the server side, which provides scalability and reliablity to games in the same way J2EE does for the business world. By Jeremy at 2006-01-01 17:23 | read more
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