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New uploadOk I think I have sorted the loader now, does averaging of normals for smoother objects. I've also played with the lights in the scene Go play now By Jeremy at 2006-03-04 21:30 | Jeremy's blog
Loader problems againHaving loaded in the first of the new models, some issues with the model loader have been revealed, including the fact that I hadn't got round to smoothed normals yet. More to do before I get to the network code again By Jeremy at 2006-03-03 21:36 | Jeremy's blog
New modelsJames Studdart has offered to do some models for DV. Checkout some of his excelent inital models here or visit his home page to see more of his work. By Jeremy at 2006-03-03 19:17 | Jeremy's blog
More loader issues, but getting there.I've discovered a couple of interesting 'features' in my ac3d loader. One that I expected is that although ac3d supports convex and concave polygons, opengl doesn't. It's easy enough as I can just triangulate my models in AC3D and it's sorted. I will make it so that the loader looks at the number of vertecies for a surface, and if it's 3 will use gl triangle instead of gl polygon. At the moment it just uses polygon. The unexpected one is that if I load say 3 models, and there are shared textures (at the moment all my models share all thier textures as they are derivitives of the same object) then if I don't render the first one loaded, the textures on the others go missing. Which is an issue. By Jeremy at 2006-01-13 23:12 | Jeremy's blog | read more
First shot from LWJGL versionBy Jeremy at 2006-01-13 22:58 | Dark Void: Star fighter
Input handlingA few guys from LWJGL tried this out last night and had some issues. One of which was jinput on linux not quitting properly. I already knew about this issue, but at the time I was the only one who had seen it so I wasn't bothered. As it was spotted again I went ahead and fixed it. So thats one bug done. There are another couple to fix it seems. On windows it may be choppy. I could just vsync and sort it, but I rather like reports of 800+ fps Bah By Jeremy at 2006-01-13 07:36 | Jeremy's blog
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