<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE rss [<!ENTITY % HTMLlat1 PUBLIC "-//W3C//ENTITIES Latin 1 for XHTML//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml-lat1.ent">]>
<rss version="2.0" xml:base="http://www.darkvoidonline.com">
<channel>
 <title>DarkVoid Online - </title>
 <link>http://www.darkvoidonline.com</link>
 <description></description>
 <language>en</language>
<item>
 <title>Progress</title>
 <link>http://www.darkvoidonline.com/node/45</link>
 <description>&lt;p&gt;Well, shield effects are in, which means collision &lt;em &gt;detection&lt;/em&gt; is in too. I&#039;ve also managed to reduce the lag spikes that were happening when using a proper server.&lt;/p&gt;
&lt;p&gt;Unfortunatly, I&#039;ve also managed to 1/2 the frame rate with the addition of then new effects and the collision detection routines &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I&#039;ve also added &#039;wasd&#039; controls, just do the same as the cursor keys, but it was requested and easy &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;. I&#039;ve also added the s&lt;em &gt;t&lt;/em&gt;abilisor function. If you are out of control, press and hold &#039;T&#039; until you feel ready to take control again.&lt;/p&gt;
&lt;p&gt;.&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;node/44&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/barrel%20and%20shields.preview.png&quot; width=&quot;640&quot; height=&quot;480&quot; alt=&quot;Barrel strike sparks the shields&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt;Crashing in to a barrel and lighting the shields up&lt;/div&gt;&lt;/div&gt;
</description>
 <pubDate>Sat, 14 Apr 2007 16:32:14 +0000</pubDate>
</item>
<item>
 <title>Movement tests</title>
 <link>http://www.darkvoidonline.com/node/42</link>
 <description>&lt;p&gt;Well, I *think* i&#039;ve got basic movement nailed, it seems to fly nicely to me now. Feel free to &#039;play now&#039; and try it &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Currently there are some diagnosic lines present, which show the fly by wire working under the hood &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;node/40&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/debug-vectors.png&quot; width=&quot;640&quot; height=&quot;400&quot; alt=&quot;Velocity and thrust vector debug lines&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt;Red/Green/Blue are local x/y/z axis, orange is current velocity vector, cyan is current thrust vector&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Shields are next I think &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Fri, 06 Apr 2007 00:26:16 +0000</pubDate>
</item>
<item>
 <title>Progress</title>
 <link>http://www.darkvoidonline.com/node/39</link>
 <description>&lt;p&gt;Well I&#039;ve managed to make quite good progress. I now have a basic audio system in place. I had some issues, but once I figured out that I need to use the same thread throughout my sound calls it all seems to work. I stream the audio right out of the jar files which means no loading time &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;I&#039;ve also added the roll feature so you can roll the craft.&lt;/p&gt;
&lt;p&gt;And it&#039;s all uploaded and &lt;a href=&quot;/playnow&quot;&gt;webstartable&lt;/a&gt; &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It&#039;s currently sitting around 14 meg download, but 8 of that is models and music &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;
</description>
 <pubDate>Sun, 25 Mar 2007 22:59:29 +0000</pubDate>
</item>
<item>
 <title>Eye candy</title>
 <link>http://www.darkvoidonline.com/node/37</link>
 <description>&lt;p&gt;I&#039;ve been doing a lot of back end server type work on DVSF recently, ut I&#039;ve had time to do some tweaks here and there also.&lt;/p&gt;
&lt;p&gt;Ok, it&#039;s not exactly earth shattering, but I&#039;m farly happy with it so far.&lt;/p&gt;
&lt;p&gt;A while ago I discovered the Subsance LAF for Java, and the one of the themes seemed quite nice, so I played around and managed to get it in to DV. I&#039;ve also looked in to GUI designers for swing apps, and found the formsdesigner for the goodies layout, it&#039;s not that bad and quite quickly a simple login screen was created.&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;image&quot;&gt;
  &lt;a href=&quot;node/34&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/login_0.png&quot; width=&quot;360&quot; height=&quot;369&quot; alt=&quot;Login screen&quot; /&gt;&lt;/a&gt;
  &lt;div class=&quot;caption&quot;&gt;&lt;/div&gt;
&lt;/div&gt; &lt;/p&gt;
&lt;p&gt;I then went on to reskin the standard screen options dialog, so it looks more in keeping with the theme&lt;/p&gt;
</description>
 <pubDate>Sat, 17 Mar 2007 23:06:05 +0000</pubDate>
</item>
<item>
 <title>Large changes</title>
 <link>http://www.darkvoidonline.com/node/33</link>
 <description>&lt;p&gt;Well I&#039;ve been at it again as you can see from the subversion logs. I&#039;ve updated the version of SGS I&#039;m using, which revealed a bug in my log formatter. The major change is the client is now multi-threaded, the idea here is to take advantage of multi core processors. This has caused me to think about the architecture of the software a little more and I have managed to seperate the components a lot more and I am fairly happy with the result. I *should* be able to swap components, update them or add them quite easily in future.&lt;/p&gt;
</description>
 <pubDate>Sun, 11 Mar 2007 23:34:50 +0000</pubDate>
</item>
<item>
 <title>First shot from JME engine</title>
 <link>http://www.darkvoidonline.com/node/29</link>
 <description>&lt;a href=&quot;node/29&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/firstjmeshot.thumbnail.png&quot; width=&quot;100&quot; height=&quot;63&quot;  alt=&quot;First shot from JME engine&quot; title=&quot;First shot from JME engine&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;First screen shot from the new (to darkvoid) jme rendering engine.&lt;/p&gt;
</description>
 <category domain="http://www.darkvoidonline.com/taxonomy/term/1">Dark Void: Star fighter</category>
 <pubDate>Sun, 25 Jun 2006 09:41:31 +0000</pubDate>
</item>
<item>
 <title>FSAA</title>
 <link>http://www.darkvoidonline.com/node/28</link>
 <description>&lt;p&gt;Kev got FSAA working for his title &#039;Tilt&#039;. Not one to be outdone, I thought I would give it a go. It&#039;s remarkably easy. It doesn&#039;t even seem to effect my frame rate that much &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Here are 2 images, one with, and one without the sample rate increased.&lt;/p&gt;
&lt;p&gt;Enjoy&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;image&quot;&gt;
  &lt;a href=&quot;node/27&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/samples4cropped.png&quot; width=&quot;484&quot; height=&quot;454&quot; alt=&quot;4 Samples for FSAA&quot; /&gt;&lt;/a&gt;
  &lt;div class=&quot;caption&quot;&gt;With samples set to 4 some of the jaggies go away, particularly on the pilons on the ship.&lt;/div&gt;
&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;image&quot;&gt;
  &lt;a href=&quot;node/26&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/samples0cropped.png&quot; width=&quot;486&quot; height=&quot;404&quot; alt=&quot;Shot with no FSAA for comparison&quot; /&gt;&lt;/a&gt;
  &lt;div class=&quot;caption&quot;&gt;No Anti Aliasing&lt;/div&gt;
&lt;/div&gt;&lt;/p&gt;
</description>
 <pubDate>Sat, 13 May 2006 20:49:21 +0000</pubDate>
</item>
<item>
 <title>New webstart version</title>
 <link>http://www.darkvoidonline.com/node/25</link>
 <description>&lt;p&gt;There is a server running now.&lt;/p&gt;
&lt;p&gt;The webstart version has been updated to connect to it. It does nothing, but it&#039;s there and talking. &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The user Guest exists and you can stick anything in as the password for now.&lt;/p&gt;
</description>
 <pubDate>Sat, 01 Apr 2006 14:29:12 +0000</pubDate>
</item>
<item>
 <title>Coo</title>
 <link>http://www.darkvoidonline.com/node/24</link>
 <description>&lt;p&gt;I was playing in a blockade on puzzle pirates tonight and the flag i&#039;m in use ventrilo for voice comms, which has no linux port. So I booted in to the OS of the beast. The blockade has been over for a while now, and in the calming down before I head to bead, I though I would try DV client. During the performance problems I was getting about 80fps. I managed to get this up to 196fps. On the same machine, windows is giving me 430fps!!!. The odd thing is, doom3 runs faster under linux on this laptop.&lt;/p&gt;
&lt;p&gt;I&#039;m all confused. &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I&#039;m currently looking at using &lt;a href=&quot;http://www.projectdarkstar.com&quot;&gt;SGS&lt;/a&gt; for the network code and back end.&lt;/p&gt;
</description>
 <pubDate>Sun, 26 Mar 2006 22:07:45 +0000</pubDate>
</item>
<item>
 <title>Performance increase</title>
 <link>http://www.darkvoidonline.com/node/23</link>
 <description>&lt;p&gt;At last.&lt;/p&gt;
&lt;p&gt;I&#039;ve been chasing a huge performance issue the last week or so and suddenly tonight I&#039;ve fixed it. This has more than doubled my framerate at home. There as still tweaks to be made to allow for large combat, but that can wait till there is something to have a large combat in. I&#039;ve done what I need too for now it seems.&lt;/p&gt;
&lt;p&gt;New webstart version uploaded of course &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Thu, 16 Mar 2006 22:58:17 +0000</pubDate>
</item>
<item>
 <title>New fighter loaded</title>
 <link>http://www.darkvoidonline.com/node/22</link>
 <description>&lt;a href=&quot;node/22&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/Screenshot-22-trimmed_0.thumbnail.png&quot; width=&quot;100&quot; height=&quot;75&quot;  alt=&quot;New fighter loaded&quot; title=&quot;New fighter loaded&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;Just a quick shot of the first fighter from James, smoothed normals in ac3ds now working and added a global red point light and a view headlight.&lt;/p&gt;
</description>
 <category domain="http://www.darkvoidonline.com/taxonomy/term/1">Dark Void: Star fighter</category>
 <pubDate>Sat, 04 Mar 2006 21:33:58 +0000</pubDate>
</item>
<item>
 <title>New upload</title>
 <link>http://www.darkvoidonline.com/node/21</link>
 <description>&lt;p&gt;Ok&lt;/p&gt;
&lt;p&gt;I &lt;cite &gt;think&lt;/cite&gt; I have sorted the loader now, does averaging of normals for smoother objects. I&#039;ve also played with the lights in the scene &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Go &lt;a href=&quot;playnow&quot;&gt;play now&lt;/a&gt; &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Sat, 04 Mar 2006 21:30:08 +0000</pubDate>
</item>
<item>
 <title>Loader problems again</title>
 <link>http://www.darkvoidonline.com/node/20</link>
 <description>&lt;p&gt;Having loaded in the first of the new models, some issues with the model loader have been revealed, including the fact that I hadn&#039;t got round to smoothed normals yet.&lt;/p&gt;
&lt;p&gt;More to do before I get to the network code again &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Fri, 03 Mar 2006 21:36:02 +0000</pubDate>
</item>
<item>
 <title>Fighter 2 and engine module</title>
 <link>http://www.darkvoidonline.com/node/19</link>
 <description>&lt;a href=&quot;node/19&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/sample.thumbnail.jpg&quot; width=&quot;100&quot; height=&quot;93&quot;  alt=&quot;Fighter 2 and engine module&quot; title=&quot;Fighter 2 and engine module&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;br /&gt;
</description>
 <category domain="http://www.darkvoidonline.com/taxonomy/term/6">Dark Void: Star fighter</category>
 <pubDate>Fri, 03 Mar 2006 20:32:38 +0000</pubDate>
</item>
<item>
 <title>New models</title>
 <link>http://www.darkvoidonline.com/node/18</link>
 <description>&lt;p&gt;James Studdart has offered to do some models for DV. &lt;/p&gt;
&lt;p&gt;Checkout some of his excelent inital models &lt;a href=&quot;image/tid/4&quot;&gt;here&lt;/a&gt; or visit his &lt;a href=&quot;http://www.studzworld.com/&quot;&gt;home page&lt;/a&gt; to see more of his work.&lt;/p&gt;
</description>
 <pubDate>Fri, 03 Mar 2006 19:17:33 +0000</pubDate>
</item>
</channel>
</rss>
