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 <title>DarkVoid Online - </title>
 <link>http://www.darkvoidonline.com</link>
 <description></description>
 <language>en</language>
<item>
 <title>New flight mechanics demo</title>
 <link>http://www.darkvoidonline.com/node/53</link>
 <description>&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;playnow&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/fleet-resized.png&quot; width=&quot;640&quot; height=&quot;496&quot; alt=&quot;Fleet&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
Well I finally got it playable. This is just a little demo of the flight mechanics (no shooting, no multiplayer, no collision detection). There are some other ships and a few weapons (to look at) as examples of the art work I&#039;ve got to play with. The controls are all detailed on the &lt;a href=&quot;playnow&quot;&gt;play now&lt;/a&gt; page.&lt;/p&gt;
&lt;p&gt;Enjoy &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Sun, 03 Jan 2010 18:00:33 +0000</pubDate>
</item>
<item>
 <title>Progress</title>
 <link>http://www.darkvoidonline.com/node/51</link>
 <description>&lt;p&gt;Made some reasonable progress today. Players can now move about the scene. It&#039;s not flying yet, lots of physics to do first, but it&#039;s movement. Got a little location readout on the screen too, it&#039;s easy to get lost if you don&#039;t know where you are &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
</description>
 <pubDate>Sat, 14 Nov 2009 15:44:34 +0000</pubDate>
</item>
<item>
 <title>The new Ardor3D client</title>
 <link>http://www.darkvoidonline.com/node/50</link>
 <description>&lt;p&gt;The new &lt;a href=&quot;http://ardor3d.com/&quot;&gt;ardor3d&lt;/a&gt; client&lt;/p&gt;
&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;node/49&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/chase resized.png&quot; width=&quot;640&quot; height=&quot;496&quot; alt=&quot;Chase&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt;A chase in the ardor implementation&lt;/div&gt;&lt;/div&gt;
</description>
 <pubDate>Fri, 13 Nov 2009 18:57:29 +0000</pubDate>
</item>
<item>
 <title>Mmmm, artwork</title>
 <link>http://www.darkvoidonline.com/node/48</link>
 <description>&lt;p&gt;It&#039;s fantastic what some nice art can do for enthusiasm and apparent quality.&lt;br /&gt;
&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;node/47&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/dvsfloader-20090919.png&quot; width=&quot;640&quot; height=&quot;497&quot; alt=&quot;Screenshot from the new model converter.&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt; &lt;/div&gt;&lt;/div&gt;
</description>
 <pubDate>Sat, 19 Sep 2009 12:36:55 +0000</pubDate>
</item>
<item>
 <title>Lets start again</title>
 <link>http://www.darkvoidonline.com/node/46</link>
 <description>&lt;p&gt;Well, I&#039;ve done it again, thrown away the old code and started afresh. There were some big mistakes in the last version. Lesson learned. I&#039;m looking at &lt;a href=&quot;http://www.ardor3d.com/&quot;&gt;ardor3d&lt;/a&gt; this time as the rendering engine. I&#039;m currently working on the 3ds max converter. I&#039;m managed to get hold of some &lt;a href=&quot;http://www.3drt.com/3dm/fighters-fleet/fight_fleet-shots.htm&quot;&gt;models&lt;/a&gt; from &lt;a href=&quot;http://www.3drt.com/&quot;&gt;3drt&lt;/a&gt; which has given me some motivation &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
</description>
 <pubDate>Mon, 14 Sep 2009 07:51:41 +0000</pubDate>
</item>
<item>
 <title>Progress</title>
 <link>http://www.darkvoidonline.com/node/45</link>
 <description>&lt;p&gt;Well, shield effects are in, which means collision &lt;em &gt;detection&lt;/em&gt; is in too. I&#039;ve also managed to reduce the lag spikes that were happening when using a proper server.&lt;/p&gt;
&lt;p&gt;Unfortunatly, I&#039;ve also managed to 1/2 the frame rate with the addition of then new effects and the collision detection routines &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I&#039;ve also added &#039;wasd&#039; controls, just do the same as the cursor keys, but it was requested and easy &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;. I&#039;ve also added the s&lt;em &gt;t&lt;/em&gt;abilisor function. If you are out of control, press and hold &#039;T&#039; until you feel ready to take control again.&lt;/p&gt;
&lt;p&gt;.&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;node/44&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/barrel%20and%20shields.preview.png&quot; width=&quot;640&quot; height=&quot;480&quot; alt=&quot;Barrel strike sparks the shields&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt;Crashing in to a barrel and lighting the shields up&lt;/div&gt;&lt;/div&gt;
</description>
 <pubDate>Sat, 14 Apr 2007 16:32:14 +0000</pubDate>
</item>
<item>
 <title>Movement tests</title>
 <link>http://www.darkvoidonline.com/node/42</link>
 <description>&lt;p&gt;Well, I *think* i&#039;ve got basic movement nailed, it seems to fly nicely to me now. Feel free to &#039;play now&#039; and try it &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Currently there are some diagnosic lines present, which show the fly by wire working under the hood &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;div class=&quot;image&quot;&gt;  &lt;a href=&quot;node/40&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/debug-vectors.png&quot; width=&quot;640&quot; height=&quot;400&quot; alt=&quot;Velocity and thrust vector debug lines&quot;&gt;&lt;/a&gt;  &lt;div class=&quot;caption&quot;&gt;Red/Green/Blue are local x/y/z axis, orange is current velocity vector, cyan is current thrust vector&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Shields are next I think &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Fri, 06 Apr 2007 00:26:16 +0000</pubDate>
</item>
<item>
 <title>Progress</title>
 <link>http://www.darkvoidonline.com/node/39</link>
 <description>&lt;p&gt;Well I&#039;ve managed to make quite good progress. I now have a basic audio system in place. I had some issues, but once I figured out that I need to use the same thread throughout my sound calls it all seems to work. I stream the audio right out of the jar files which means no loading time &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;I&#039;ve also added the roll feature so you can roll the craft.&lt;/p&gt;
&lt;p&gt;And it&#039;s all uploaded and &lt;a href=&quot;/playnow&quot;&gt;webstartable&lt;/a&gt; &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It&#039;s currently sitting around 14 meg download, but 8 of that is models and music &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;
</description>
 <pubDate>Sun, 25 Mar 2007 22:59:29 +0000</pubDate>
</item>
<item>
 <title>Eye candy</title>
 <link>http://www.darkvoidonline.com/node/37</link>
 <description>&lt;p&gt;I&#039;ve been doing a lot of back end server type work on DVSF recently, ut I&#039;ve had time to do some tweaks here and there also.&lt;/p&gt;
&lt;p&gt;Ok, it&#039;s not exactly earth shattering, but I&#039;m farly happy with it so far.&lt;/p&gt;
&lt;p&gt;A while ago I discovered the Subsance LAF for Java, and the one of the themes seemed quite nice, so I played around and managed to get it in to DV. I&#039;ve also looked in to GUI designers for swing apps, and found the formsdesigner for the goodies layout, it&#039;s not that bad and quite quickly a simple login screen was created.&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;image&quot;&gt;
  &lt;a href=&quot;node/34&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/login_0.png&quot; width=&quot;360&quot; height=&quot;369&quot; alt=&quot;Login screen&quot; /&gt;&lt;/a&gt;
  &lt;div class=&quot;caption&quot;&gt;&lt;/div&gt;
&lt;/div&gt; &lt;/p&gt;
&lt;p&gt;I then went on to reskin the standard screen options dialog, so it looks more in keeping with the theme&lt;/p&gt;
</description>
 <pubDate>Sat, 17 Mar 2007 23:06:05 +0000</pubDate>
</item>
<item>
 <title>Large changes</title>
 <link>http://www.darkvoidonline.com/node/33</link>
 <description>&lt;p&gt;Well I&#039;ve been at it again as you can see from the subversion logs. I&#039;ve updated the version of SGS I&#039;m using, which revealed a bug in my log formatter. The major change is the client is now multi-threaded, the idea here is to take advantage of multi core processors. This has caused me to think about the architecture of the software a little more and I have managed to seperate the components a lot more and I am fairly happy with the result. I *should* be able to swap components, update them or add them quite easily in future.&lt;/p&gt;
</description>
 <pubDate>Sun, 11 Mar 2007 23:34:50 +0000</pubDate>
</item>
<item>
 <title>First shot from JME engine</title>
 <link>http://www.darkvoidonline.com/node/29</link>
 <description>&lt;a href=&quot;node/29&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/firstjmeshot.thumbnail.png&quot; width=&quot;100&quot; height=&quot;63&quot;  alt=&quot;First shot from JME engine&quot; title=&quot;First shot from JME engine&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;First screen shot from the new (to darkvoid) jme rendering engine.&lt;/p&gt;
</description>
 <category domain="http://www.darkvoidonline.com/taxonomy/term/1">Dark Void: Star fighter</category>
 <pubDate>Sun, 25 Jun 2006 09:41:31 +0000</pubDate>
</item>
<item>
 <title>FSAA</title>
 <link>http://www.darkvoidonline.com/node/28</link>
 <description>&lt;p&gt;Kev got FSAA working for his title &#039;Tilt&#039;. Not one to be outdone, I thought I would give it a go. It&#039;s remarkably easy. It doesn&#039;t even seem to effect my frame rate that much &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;.&lt;/p&gt;
&lt;p&gt;Here are 2 images, one with, and one without the sample rate increased.&lt;/p&gt;
&lt;p&gt;Enjoy&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;image&quot;&gt;
  &lt;a href=&quot;node/27&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/samples4cropped.png&quot; width=&quot;484&quot; height=&quot;454&quot; alt=&quot;4 Samples for FSAA&quot; /&gt;&lt;/a&gt;
  &lt;div class=&quot;caption&quot;&gt;With samples set to 4 some of the jaggies go away, particularly on the pilons on the ship.&lt;/div&gt;
&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;image&quot;&gt;
  &lt;a href=&quot;node/26&quot;&gt;&lt;img src=&quot;http://www.darkvoidonline.com/files/images/samples0cropped.png&quot; width=&quot;486&quot; height=&quot;404&quot; alt=&quot;Shot with no FSAA for comparison&quot; /&gt;&lt;/a&gt;
  &lt;div class=&quot;caption&quot;&gt;No Anti Aliasing&lt;/div&gt;
&lt;/div&gt;&lt;/p&gt;
</description>
 <pubDate>Sat, 13 May 2006 20:49:21 +0000</pubDate>
</item>
<item>
 <title>New webstart version</title>
 <link>http://www.darkvoidonline.com/node/25</link>
 <description>&lt;p&gt;There is a server running now.&lt;/p&gt;
&lt;p&gt;The webstart version has been updated to connect to it. It does nothing, but it&#039;s there and talking. &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The user Guest exists and you can stick anything in as the password for now.&lt;/p&gt;
</description>
 <pubDate>Sat, 01 Apr 2006 14:29:12 +0000</pubDate>
</item>
<item>
 <title>Coo</title>
 <link>http://www.darkvoidonline.com/node/24</link>
 <description>&lt;p&gt;I was playing in a blockade on puzzle pirates tonight and the flag i&#039;m in use ventrilo for voice comms, which has no linux port. So I booted in to the OS of the beast. The blockade has been over for a while now, and in the calming down before I head to bead, I though I would try DV client. During the performance problems I was getting about 80fps. I managed to get this up to 196fps. On the same machine, windows is giving me 430fps!!!. The odd thing is, doom3 runs faster under linux on this laptop.&lt;/p&gt;
&lt;p&gt;I&#039;m all confused. &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I&#039;m currently looking at using &lt;a href=&quot;http://www.projectdarkstar.com&quot;&gt;SGS&lt;/a&gt; for the network code and back end.&lt;/p&gt;
</description>
 <pubDate>Sun, 26 Mar 2006 22:07:45 +0000</pubDate>
</item>
<item>
 <title>Performance increase</title>
 <link>http://www.darkvoidonline.com/node/23</link>
 <description>&lt;p&gt;At last.&lt;/p&gt;
&lt;p&gt;I&#039;ve been chasing a huge performance issue the last week or so and suddenly tonight I&#039;ve fixed it. This has more than doubled my framerate at home. There as still tweaks to be made to allow for large combat, but that can wait till there is something to have a large combat in. I&#039;ve done what I need too for now it seems.&lt;/p&gt;
&lt;p&gt;New webstart version uploaded of course &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/p&gt;
</description>
 <pubDate>Thu, 16 Mar 2006 22:58:17 +0000</pubDate>
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