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Jeremy's blog
The new Ardor3D client
The new
ardor3d
client
A chase in the ardor implementation
By Jeremy at 2009-11-13 18:57 |
Jeremy's blog
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Code Commits
Remove the static backgrounds now we are using generated ones.
Add texture renderer handling
Add resources for generated backgrounds
Set the sector skybox to be a little bigger
Tidy up the texture renderer creater
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