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ProgressWell, shield effects are in, which means collision detection is in too. I've also managed to reduce the lag spikes that were happening when using a proper server. Unfortunatly, I've also managed to 1/2 the frame rate with the addition of then new effects and the collision detection routines I've also added 'wasd' controls, just do the same as the cursor keys, but it was requested and easy . By Jeremy at 2007-04-14 16:32 | Jeremy's blog | printer friendly version
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