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May 2011 Update

posted 18 Mar 2013, 06:26 by Jeremy Booth
Well, it's been rather a long time since I've posted, but here is the news.

I've done a lot of work on the background generator, completely rewriting it to not us shaders, it now uses CPU only, but will work with multiple threads. I think the new backgrounds look quite nice.

I've also been playing around getting GLSL shaders working for normal mapping, specular mapping and illumination mapping.

This is the basic model with normal mapping

Normal mapping plus diffuse map

Added specular mapping

Added in the illumination map.

This one shows some more of the details in the specular map

More of the detailing in the specular map.

Obligatory moody shot with the illumination map highlighted.

That's all for now :)
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