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blogsMovement testsWell, I *think* i've got basic movement nailed, it seems to fly nicely to me now. Feel free to 'play now' and try it Currently there are some diagnosic lines present, which show the fly by wire working under the hood Red/Green/Blue are local x/y/z axis, orange is current velocity vector, cyan is current thrust vector Shields are next I think By Jeremy at 2007-04-06 00:26 | Jeremy's blog
ProgressWell I've managed to make quite good progress. I now have a basic audio system in place. I had some issues, but once I figured out that I need to use the same thread throughout my sound calls it all seems to work. I stream the audio right out of the jar files which means no loading time I've also added the roll feature so you can roll the craft. And it's all uploaded and webstartable It's currently sitting around 14 meg download, but 8 of that is models and music Enjoy! By Jeremy at 2007-03-25 22:59 | Jeremy's blog
Eye candyI've been doing a lot of back end server type work on DVSF recently, ut I've had time to do some tweaks here and there also. Ok, it's not exactly earth shattering, but I'm farly happy with it so far. A while ago I discovered the Subsance LAF for Java, and the one of the themes seemed quite nice, so I played around and managed to get it in to DV. I've also looked in to GUI designers for swing apps, and found the formsdesigner for the goodies layout, it's not that bad and quite quickly a simple login screen was created. I then went on to reskin the standard screen options dialog, so it looks more in keeping with the theme By Jeremy at 2007-03-17 23:06 | Jeremy's blog | read more
Large changesWell I've been at it again as you can see from the subversion logs. I've updated the version of SGS I'm using, which revealed a bug in my log formatter. The major change is the client is now multi-threaded, the idea here is to take advantage of multi core processors. This has caused me to think about the architecture of the software a little more and I have managed to seperate the components a lot more and I am fairly happy with the result. I *should* be able to swap components, update them or add them quite easily in future. By Jeremy at 2007-03-11 23:34 | Jeremy's blog | read more
FSAAKev got FSAA working for his title 'Tilt'. Not one to be outdone, I thought I would give it a go. It's remarkably easy. It doesn't even seem to effect my frame rate that much Here are 2 images, one with, and one without the sample rate increased. Enjoy By Jeremy at 2006-05-13 20:49 | Jeremy's blog
New webstart versionThere is a server running now. The webstart version has been updated to connect to it. It does nothing, but it's there and talking. The user Guest exists and you can stick anything in as the password for now. By Jeremy at 2006-04-01 14:29 | Jeremy's blog
CooI was playing in a blockade on puzzle pirates tonight and the flag i'm in use ventrilo for voice comms, which has no linux port. So I booted in to the OS of the beast. The blockade has been over for a while now, and in the calming down before I head to bead, I though I would try DV client. During the performance problems I was getting about 80fps. I managed to get this up to 196fps. On the same machine, windows is giving me 430fps!!!. The odd thing is, doom3 runs faster under linux on this laptop. I'm all confused. I'm currently looking at using SGS for the network code and back end. By Jeremy at 2006-03-26 22:07 | Jeremy's blog | read more
Performance increaseAt last. I've been chasing a huge performance issue the last week or so and suddenly tonight I've fixed it. This has more than doubled my framerate at home. There as still tweaks to be made to allow for large combat, but that can wait till there is something to have a large combat in. I've done what I need too for now it seems. New webstart version uploaded of course By Jeremy at 2006-03-16 22:58 | Jeremy's blog
New uploadOk I think I have sorted the loader now, does averaging of normals for smoother objects. I've also played with the lights in the scene Go play now By Jeremy at 2006-03-04 21:30 | Jeremy's blog
Loader problems againHaving loaded in the first of the new models, some issues with the model loader have been revealed, including the fact that I hadn't got round to smoothed normals yet. More to do before I get to the network code again By Jeremy at 2006-03-03 21:36 | Jeremy's blog
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